Follow to see every story about this in your feed.
4 744 stories from 13 South African publishers, refreshed through the day. Every story is the publisher’s own — read it on their site, talk about it here.
Tonight, we explore SA’s 26-million-strong gaming and esports market, unpacking industry trends with PwC, opportunities with ITTHYNK Gaming, collectible valuations with SAIA, ansxdlive events with ACGL. Plus, Dean Kowarski joins us in the Executive Lounge.
Nick Holden, co-founder and managing director of ACGL, explores the importance of gaming culture, sportsmanship and building communities through live events.
Joff van Reenen, chair of the South African Institute of Auctioneers, unpacks the valuation of rare gaming collectibles and how collectors can maximise the value of their assets.
Charles Stuart, leader for entertainment and media in Africa at PwC, reflects on the growth of gaming in the entertainment spent, monetisation and the power of social gaming in the future economic outlook.
African-owned mobile game developer Rise of Fearless has secured $1m (about R16.5m as of writing) in funding from advisory firm Epic Edges Capital to expand its battle royale game and grow its presence in international markets.
At-home entertainment gets its value from more than the initial receipt. A useful comparison considers repeat use, flexibility, active participation, social time, and creative involvement alongside upfront cost. That framework
KGeN (Kratos Gamer Network) is a blockchain-based reputation system designed to connect gamers, developers, and their communities within the kgen crypto ecosystem. KGeN focuses on verified identity, fair reward systems,
Platform loyalty still supports good gaming decisions when it is treated as one part of a wider access plan. A preferred console, familiar account, and established library retain real value,
The evolution of the internet into Web 3.0 or the ‘Metaverse’ is giving users the opportunity to make money while playing video games. This opportunity aims to transform the internet into an alternate reality revolving around playful interactions, decentralisation and economic prospects. Driving…